Both booleans could only be switched one way from the command line. There was a --no-outputs but no --outputs in the help, and no --labels at all, so a config file saying `outputs = no` could not be overridden for a single run: the only way back was to edit the file. "A flag always beats the file" was true of everything that takes a value and half true of the rest. So --outputs and --labels are the counterparts, --no-labels is the negative that matches them, and --hide-labels stays accepted for whatever it is already wired into. --outputs turned out to be parsed already and merely undocumented, which is its own kind of missing. Argument parsing moves behind parse(), taking the arguments as an iterator rather than reading the environment, so precedence is testable. The tests pin both directions and the fall-through to file then default, which is the part that quietly went wrong.
wl-pick
A window switcher for wlroots compositors: a grid overlay of live window previews that looks like a rofi theme, and tells you which one you picked.
It replaces a wlthumbs | rofi pipeline, and doubles as a screencast source
picker for the desktop portal. The difference is that no thumbnails
exist: each window is captured straight into a wl_shm buffer that is handed to
its own wl_subsurface, and wp_viewporter tells the compositor which rectangle
to scale it into. There is no image encoding, no scaler, and no full-resolution
bitmap in this process — which is also why it appears in about 60 ms and holds
~18 MB of RSS however many windows are open.
sway-tree 0.6ms window list + con_ids over sway IPC
toplevels 0.2ms ext-foreign-toplevel-list handles
constraints 1.5ms every capture session's buffer size, in one roundtrip
capture 52.5ms 8 windows, all frames in flight at once
labels 0.0ms shaped on a worker thread while the captures ran
mapped 4.9ms layer surface + subsurfaces on screen
The capture phase is the compositor reading full-resolution window pixels out of the GPU. It is bandwidth-bound (~1.1 GB/s here) and unaffected by how large the thumbnails are — which also makes it a free window to do other work in. Loading a font and rasterising its first glyphs costs ~20ms, so labels are shaped on a worker thread started before the captures and joined after them, and cost nothing in wall clock.
Status
Working: a labelled grid of live previews with keyboard navigation. Type-to-filter is the one thing the rofi version had that this doesn't — see the roadmap.
Usage
wl-pick [--format tsv|json|portal] [--live all|current|none] [--fps N]
[--outputs|--no-outputs] [--labels|--no-labels]
[--font FAMILY] [--font-size PX]
[--timeout SECS] [--verbose]
--format tsv|json|portalhow to report the pick (defaulttsv)--live all|current|nonewhich tiles keep updating (defaultall; displays are always a single snapshot)--fps Ncap on live updates per tile per second (default 12)--outputs/--no-outputswhether whole displays are tiles too (default on). Both directions exist so either can override the config file--labels/--no-labelswhether a label is drawn under each thumbnail (default on);--hide-labelsis the old spelling and still works--font FAMILYlabel font family (default: the system monospace font)--font-size PXlabel size in logical px--config PATHconfig file (default~/.config/wl-pick/config)--timeout SECSexits after a deadline, in case the keyboard grab ever traps you--verbosephase timings, the tile list, and capture stats
wl-pick is a chooser: the pick goes to stdout, nothing does if you cancel, and the exit status is 0 for a pick and 1 for a cancel. It never acts on the choice — it has no idea what you want to do with it. Focusing on sway looks like this:
#!/usr/bin/env bash
# ~/.local/bin/winmenu, bound to $mod+Tab
IFS=$'\t' read -r type id toplevel app title < <(wl-pick) || exit 0
case $type in
window) swaymsg "[con_id=$id] focus" ;;
output) swaymsg "focus output $id" ;;
esac
Windows only, as a one-liner:
swaymsg "[con_id=$(wl-pick --no-outputs | cut -f2)] focus"
Three formats, because the identifiers different consumers need differ:
--format |
output |
|---|---|
tsv (default) |
TYPE⇥ID⇥TOPLEVEL_ID⇥APP⇥TITLE — ID is the sway con_id, or the output name for a display; TOPLEVEL_ID is the ext-foreign-toplevel-list-v1 identifier that grim -T and the portal capture by |
json |
the same record with every key always present, for jq |
portal |
Monitor: NAME or Window: TOPLEVEL_ID |
portal is exactly what xdg-desktop-portal-wlr's simple chooser reads, so
wl-pick can be the picker for getDisplayMedia and friends — with live previews
of both windows and displays:
[screencast]
chooser_type=simple
chooser_cmd=wl-pick --format portal
Starting a second wl-pick replaces the first. The new overlay takes the keyboard grab, and the one that loses it exits without printing anything — so hitting the keybinding twice leaves you with one overlay, not a stranded process. The catch is that sway answers a capture request for a toplevel another client is already capturing with silence — no frame, no failure — so the replacement's thumbnails are mostly blank until the first instance has gone. Every wait before the overlay is interactive is capped at two seconds for that reason: a tile that never arrives is drawn as a bare label, and the grid still works.
| key | |
|---|---|
→ ← / l h / Tab Shift+Tab |
next / previous tile |
↓ ↑ / j k |
move a row |
Home End / PgUp PgDn |
first / last, or a screen at a time |
Enter |
pick the selection |
Escape / q |
cancel |
| click | pick that tile |
| scroll | next / previous tile |
Hovering deliberately does not move the selection — the keyboard keeps it, and a click acts on whatever is under the cursor. Clicking the margin, a gap, or an empty cell of a ragged last row does nothing. Tiles are subsurfaces, so a click on a thumbnail identifies its tile by surface; only clicks on the chrome around them need hit-testing.
Navigation reads raw evdev keycodes, so it is layout-independent — but it also
means virtual-keyboard clients such as wtype (which invent their own keymap)
cannot drive it. That goes away with xkb support, which filtering needs anyway.
Live previews
Capture sessions stay open, so a tile can be refreshed. Three things keep that from being expensive:
- It is damage-driven. After a session's first frame the compositor only
produces another once the window content changes, so a request left
outstanding on an idle window costs nothing. Measured over 4s with one
animating window out of ten:
52,52,1,1,1,1,1,1,13,1frames — the static windows delivered exactly their first frame and nothing more. - Frame callbacks are the clock. Re-captures are driven by the overlay's own
wl_surface.framecallbacks, so they stop when it isn't being presented, and--fpsthrottles per tile on top of that (12 fps measured as 12.1). - Two buffers per window, alternating. A capture must not write into a buffer
the compositor is reading, so each window gets two and
wl_buffer.releasedecides which is free. Note that release is the entire contract: withwl_shmthe compositor copies the pixels out at commit and hands the buffer straight back, so the slot on screen is usually free too — waiting for it to stop being displayed instead deadlocks after two frames.
The cost is memory and bandwidth: two full-resolution buffers per window (138 MB
of shm for eight windows and a display here, against 83 MB with --live none)
and a readback per refreshed frame. --live current refreshes only the selected tile,
which is much cheaper and still reads as alive.
Config
~/.config/wl-pick/config, or --config PATH. Flat key = value lines with
# comments, everything optional, and a flag always beats the file. No TOML
dependency, because there is nothing to nest.
background = #282828 # the grid's backdrop
foreground = #ebdbb2 # label text
selection = #d79921 # the highlighted tile
selection-text = #282828 # its label
border = #d79921
border-width = 2px
max-width = 90ppt # the box the grid may fill
max-height = 90ppt
max-columns = 4 # thumbnails are that box divided by these
max-rows = 4
font = monospace
font-size = 13.3
labels = yes
outputs = yes
live = all
fps = 12
format = tsv
timeout = 0 # seconds; 0 means none
Sizes take sway's units: 600px is absolute, 90ppt a percentage — and the
percentage resolves against the display the grid actually appears on, every
time it runs. On a mixed setup one file gives 90% of a 1280-wide laptop panel and
90% of a 3840-wide monitor, rather than a pixel count that suits one and looks
wrong on the other. The overlay maps explicitly on that display, at its scale, so
mixed-DPI renders crisply either way.
All four sizing settings are caps:
max-widthandmax-heightbound the overlay.max-columnsandmax-rowsbound the grid inside it.
A thumbnail is simply that box divided by those caps, which means its size
never depends on how many windows are open: one window gets the same
thumbnail as thirty, in a smaller overlay, because the overlay hugs whatever is
actually there. Rows past max-rows scroll, with a scrollbar in the right
margin, PgUp/PgDn, and the selection always kept in view. Tiles scrolled out
of sight are unmapped, so live capture skips them too.
Turning labels off gives that row back to the thumbnails rather than shrinking the window, since the box is what you asked for either way.
Look
The defaults come from the rofi theme this replaces: gruvbox dark, a yellow
selection filling the element padding, ceil(sqrt(n)) columns capped at 4,
title · app centred underneath. Padding, gaps and margins are still fixed, in
src/theme.rs.
The label font defaults to the system monospace font — whatever fc-match monospace answers, which is what the rest of the desktop uses. (cosmic-text's
own generic resolves through a built-in preference that is usually not
installed, and then lands on an arbitrary face, so it is asked directly
instead; if fontconfig isn't available, a short list of common distribution
defaults is tried.) --font names a family instead, and --verbose reports
which family the labels were actually shaped with.
Naming a family scans your own font directories first because they are small; the full system scan (~37ms) happens only if it isn't found there. An unknown family falls back to whatever cosmic-text picks rather than failing. Long titles are ellipsised to the cell.
Requirements
A wlroots compositor advertising ext-image-copy-capture-v1,
ext-image-capture-source-v1 (with the foreign-toplevel source manager),
ext-foreign-toplevel-list-v1, wlr-layer-shell-unstable-v1 and
wp_viewporter — sway 1.11+, and in principle Hyprland, labwc and jay, though
only sway is tested. sway is also the source of truth for the window list, over
its IPC socket, which is the one thing that would need replacing to run
elsewhere (ext-foreign-toplevel-list-v1 already reports app id and title).
The socket is found from SWAYSOCK/I3SOCK when those point at something that
exists, and otherwise by looking for the running sway's socket in
$XDG_RUNTIME_DIR. Inheriting a stale path is easy — any process that outlives
the sway that started it hands one to every shell it spawns — and a picker on a
keybinding should not be the thing that notices.
Known upstream issue: holding per-toplevel capture sessions open makes windows blurry on fractionally scaled outputs (sway#9113). Integer scales are unaffected. It matters more once previews are live.
Roadmap
- type-to-filter with fzf-quality fuzzy matching (and the xkb keyboard input it needs, which would also let virtual-keyboard clients drive the overlay)
- dmabuf capture, so the pixels never leave the GPU at all — and live previews stop costing a readback per frame
Source layout
main.rs orchestration: list, capture, map, report the pick
cli.rs flags, defaults, and the help text that documents them
sway.rs the window list and display names, over sway's IPC socket
target.rs what a tile stands for, and the three output formats
app.rs the Wayland client state every event dispatches into
capture.rs capture sessions, their buffers, and the live clock
overlay.rs the layer surface, the drawing, and the keyboard
theme.rs colours, grid geometry, aspect fitting
text.rs label shaping on a worker thread
shm.rs memfd allocation and the ARGB painter
Building
cargo build --release
cargo test # grid geometry and hit-testing, ellipsising, output
# formats, glyph output