Convert original_post.mfm to standard markdown

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>[!WARNING]
>I have no idea what I'm doing and I'm definitely not a professional
To read the original post go to [the original post](https://fedi.krzak.org/notes/aikajnzup9za0001) or [its copy](./original_post.mfm)
To read the original post go to [the original post](https://fedi.krzak.org/notes/aikajnzup9za0001) or [its copy](./original_post.md)
A **C** implementation will **SLOWLY** be done in [./iris_c](./iris_c)

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I have this giant idea. Essentially, you know how you have the space game easteregg in A15 and 16? I want to make something like that, but not in the normal way. Like, I don't want to just make a similar game. Like, obviously, it'll be bigger and so on. It's meant to be this trading-thing, like, you go from planet to planet, then, text-based, you sell and buy things, get quests, sometimes not quite legal and so on. But why is this a giant idea? You know how you have card games? But not ones with custom cards, things like war or poker, with normal playing cards. What do you get when you 'get' a card game like that? You get a set of rules, maths and so on. I want to make something like that. I want to make that game in a way where you can just go step-by-step, implement each function in any programming language, in any graphics engine and get the same game back. You could do it in JS, you could do it in Godot, you could do it in C and compile for an old console or you could do it in x86 assembly and run it without an operating system, it would still be the exact. same. game. If someone wanted to, they could even follow each rule themselves, with pen and paper, with no electronics and doing the maths in their head and it would still be the same game. Someone could even grow mice neurons in a petri dish and still - the. same. game. that is the plan.
## I'll write a properly formatting, less rambling version later, I just want to make sure I don't lose this idea
$[x2 I'll write a properly formatting, less rambling version later, I just want to make sure I don't lose this idea]
#gamedev #gamedesign #gamedevelopment #game #gameidea #idea #ideas #ideas-ill-probably-never-get-to-making-even-though-i-want-to-so-much
[#gamedev](https://fedi.krzak.org/tags/gamedev) [#gamedesign](https://fedi.krzak.org/tags/gamedesign) [#gamedevelopment](https://fedi.krzak.org/tags/gamedevelopment) [#game](https://fedi.krzak.org/tags/game) [#gameidea](https://fedi.krzak.org/tags/gameidea) [#idea](https://fedi.krzak.org/tags/idea) [#ideas](https://fedi.krzak.org/tags/ideas) [#ideas-ill-probably-never-get-to-making-even-though-i-want-to-so-much](https://fedi.krzak.org/tags/ideas-ill-probably-never-get-to-making-even-though-i-want-to-so-much)