Release 0.3.1
Two ways wl-pick could fail to appear at all, both fixed. A second instance hung with no window and had to be killed: sway answers a capture request for a toplevel another client is already capturing with silence, and the wait for it was unbounded. Every wait before the overlay is interactive now has a deadline, and a tile that never arrives is drawn as a bare label. Losing the keyboard grab for good also ends a run, so a second wl-pick replaces the first rather than stranding it on screen. Starting wl-pick from a shell with a stale SWAYSOCK failed outright. The running compositor's socket is now found in XDG_RUNTIME_DIR when the environment's path does not connect.
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@@ -606,7 +606,7 @@ dependencies = [
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[[package]]
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name = "wl-pick"
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version = "0.3.0"
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version = "0.3.1"
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dependencies = [
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"cosmic-text",
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"memmap2",
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