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@@ -186,11 +186,7 @@ pub fn windows(conn: &mut Connection, order: Order) -> Result<Vec<Target>, swayi
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return (1, idx, 0);
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}
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}
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if t.visible {
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(2, 0, 0)
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} else {
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(3, 0, 0)
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}
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if t.visible { (2, 0, 0) } else { (3, 0, 0) }
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});
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}
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Ok(out)
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@@ -228,7 +224,7 @@ fn collect_tree(node: &Node, out: &mut Vec<Target>) {
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/// One active display: what the overlay needs to size itself against.
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///
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/// The overlay maps on the focused display, so percentages and the buffer scale
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/// are resolved against *that* one — on a mixed-DPI, mixed-size setup the
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/// are resolved against *that* one - on a mixed-DPI, mixed-size setup the
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/// numbers differ per monitor, and taking the largest of everything would be
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/// wrong on all but one.
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#[derive(Clone, Debug)]
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