55 lines
1.5 KiB
C
55 lines
1.5 KiB
C
#include <stdint.h>
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#include <stdio.h>
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#include "random.h"
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#include "world.h"
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static const char *quadrant_type_name(quadrant_type type) {
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switch (type) {
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case Q_EMPTY: return "Empty";
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case Q_ASTEROID_FIELD: return "Asteroid field";
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case Q_STAR_SYSTEM: return "Star system";
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case Q_NEBULA: return "Nebula";
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case Q_BLACK_HOLE: return "Black hole";
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case Q_WHITE_HOLE: return "White hole";
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case Q_PULSAR: return "Pulsar";
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case Q_QUASAR: return "Quasar";
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case Q_SUPERNOVA: return "Supernova";
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case Q_ANOMALY: return "Anomaly";
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case Q_SINGULARITY: return "Singularity";
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case Q_COUNT: return "Count";
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default: return "Undefined";
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}
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}
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int main() {
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uint32_t seed;
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printf("Enter seed: ");
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scanf("%u", &seed);
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set_random_seed(seed);
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world_t world;
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world_generate(&world);
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uint16_t x = WORLD_WIDTH / 2;
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uint16_t y = WORLD_HEIGHT / 2;
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const quadrant_t *centre = world_get_quadrant(&world, x, y);
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if (centre == NULL) {
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printf("Failed to read centre quadrant.\n");
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return 1;
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}
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printf("Generated world: %ux%u\n", WORLD_WIDTH, WORLD_HEIGHT);
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printf(
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"Centre (%u, %u): type=%s (%d), old=%s, visited=%s, discovered=%s\n",
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x, y,
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quadrant_type_name(centre->type),
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(int)centre->type,
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centre->is_old ? "true" : "false",
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centre->is_visited ? "true" : "false",
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centre->is_discovered ? "true" : "false"
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);
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return 0;
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}
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