42 lines
1.1 KiB
C
42 lines
1.1 KiB
C
#include "world.h"
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#include <stddef.h>
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#include "random.h"
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static quadrant_type random_quadrant_type(void) {
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uint8_t roll = random_range(100);
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if (roll < 30) return Q_EMPTY;
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if (roll < 40) return Q_ASTEROID_FIELD;
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if (roll < 50) return Q_STAR_SYSTEM;
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if (roll < 60) return Q_NEBULA;
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if (roll < 70) return Q_BLACK_HOLE;
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if (roll < 80) return Q_WHITE_HOLE;
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if (roll < 85) return Q_PULSAR;
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if (roll < 90) return Q_QUASAR;
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if (roll < 95) return Q_SUPERNOVA;
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if (roll < 99) return Q_ANOMALY;
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return Q_SINGULARITY;
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}
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void world_generate(world_t *w) {
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if (w == NULL) return;
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for (uint16_t y = 0; y < WORLD_HEIGHT; y++) {
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for (uint16_t x = 0; x < WORLD_WIDTH; x++) {
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quadrant_t *q = &w->quadrants[y][x];
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q->type = random_quadrant_type();
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q->is_old = (random_range(100) < 20);
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q->is_visited = false;
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q->is_discovered = false;
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}
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}
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}
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const quadrant_t *world_get_quadrant(const world_t *w, uint16_t x, uint16_t y) {
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if (w == NULL) return NULL;
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if (x >= WORLD_WIDTH || y >= WORLD_HEIGHT) return NULL;
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return &w->quadrants[y][x];
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}
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