#include "player.h" #include #include player_t player_create(uint16_t x, uint16_t y) { return (player_t){.x = x, .y = y}; } void player_process_action(player_t *player, const char *action) { // Quit on q switch (action[0]) { case 'q': exit(0); default: break; } (void)player; }