Add quadrant types
This commit is contained in:
17
RULESET.md
17
RULESET.md
@@ -6,3 +6,20 @@
|
|||||||
|
|
||||||
- Iris uses xorshift32 for randomisation.
|
- Iris uses xorshift32 for randomisation.
|
||||||
- The seed is set once at the beginning through user input. You can add more ways to set the seed, but the user has to be able to set it themselves.
|
- The seed is set once at the beginning through user input. You can add more ways to set the seed, but the user has to be able to set it themselves.
|
||||||
|
|
||||||
|
### World
|
||||||
|
|
||||||
|
- The world is a 256x256 grid of tiles called quadrants
|
||||||
|
|
||||||
|
### Quadrants
|
||||||
|
- Empty - 30% chance
|
||||||
|
- Asteroid belt - 10% chance
|
||||||
|
- Star system - 10% chance
|
||||||
|
- Nebula - 10% chance
|
||||||
|
- Black hole - 10% chance
|
||||||
|
- White hole - 10% chance
|
||||||
|
- Pulsar - 5% chance
|
||||||
|
- Quasar - 5% chance
|
||||||
|
- Supernova - 5% chance
|
||||||
|
- Anomaly - 4% chance
|
||||||
|
- Singularity - 1% chance
|
||||||
|
|||||||
Reference in New Issue
Block a user