Pretty sure this is world.h done for now
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@@ -2,6 +2,7 @@
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#define WORLD_H
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#define WORLD_H
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#include <stdint.h>
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#include <stdint.h>
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#include <stdbool.h>
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#define WORLD_WIDTH 256
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#define WORLD_WIDTH 256
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#define WORLD_HEIGHT 256
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#define WORLD_HEIGHT 256
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@@ -17,7 +18,22 @@ typedef enum {
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Q_QUASAR,
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Q_QUASAR,
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Q_SUPERNOVA,
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Q_SUPERNOVA,
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Q_ANOMALY,
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Q_ANOMALY,
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Q_SINGULARITY
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Q_SINGULARITY,
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Q_COUNT
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} quadrant_type;
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} quadrant_type;
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typedef struct {
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quadrant_type type;
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bool is_visited;
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bool is_discovered;
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bool is_old;
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} quadrant;
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typedef struct {
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quadrant quadrants[WORLD_HEIGHT][WORLD_WIDTH];
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} world_t;
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void world_generate(world_t *w);
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const quadrant * world_get_quadrant(const world_t *w, uint16_t x, uint16_t y);
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#endif
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#endif
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