Better formatting
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12
RULESET.md
12
RULESET.md
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### Quadrants
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### Quadrants
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#### Types
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- Every quadrant has three boolean values:
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- Visited - Whether the player has visited the quadrant
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- Discovered - Whether the player has discovered the quadrant (and is visible on map)
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- Old - Whether the quadrant is old, effects differ. Every quadrant has a 20% chance of being old.
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#### Quadrant Types
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- Empty - 30% chance
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- Empty - 30% chance
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- Asteroid field - 10% chance
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- Asteroid field - 10% chance
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- Star system - 10% chance
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- Star system - 10% chance
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- Anomaly - 4% chance
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- Anomaly - 4% chance
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- Singularity - 1% chance
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- Singularity - 1% chance
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- Every quadrant has three boolean values:
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- Visited - Whether the player has visited the quadrant
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- Discovered - Whether the player has discovered the quadrant (and is visible on map)
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- Old - Whether the quadrant is old, effects differ. Every quadrant has a 20% chance of being old.
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### Wormholes
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### Wormholes
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- When entering a black hole, the player is teleported to a random white hole. If there are no white holes, the player is teleported to a random quadrant.
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- When entering a black hole, the player is teleported to a random white hole. If there are no white holes, the player is teleported to a random quadrant.
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