diff --git a/RULESET.md b/RULESET.md index 8f5c564..f2e7a02 100644 --- a/RULESET.md +++ b/RULESET.md @@ -12,6 +12,8 @@ - The world is a 256x256 grid of tiles called quadrants ### Quadrants + +#### Types - Empty - 30% chance - Asteroid field - 10% chance - Star system - 10% chance @@ -24,6 +26,11 @@ - Anomaly - 4% chance - Singularity - 1% chance +- Every quadrant has three boolean values: + - Visited - Whether the player has visited the quadrant + - Discovered - Whether the player has discovered the quadrant (and is visible on map) + - Old - Whether the quadrant is old, effects differ. Every quadrant has a 20% chance of being old. + ### Wormholes - When entering a black hole, the player is teleported to a random white hole. If there are no white holes, the player is teleported to a random quadrant.